Shop Inventories will be more readily tracked. Or does the Mole-owner have to manage the mined stuff? Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. Connectors have the option to "Collect All". I just lose my station with 1 click. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. The Shipyard:SCU and Cargo Capacity - A Guide to the New Ship Matrix, https://starcitizen.tools/index.php?title=Cargo&oldid=202844. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg Create an account to follow your favorite communities and start taking part in conversations. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. Transfering items from ship to cargo container. system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. Ships contained inside the Hangars are covered by the shields. This now introduces gameplay of either having to hop out Star Citizen Wiki is a FANDOM Games Community. This will allow you to make fantastic profits for identifying when to buy and sell and to where. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Other content is available under. Some landing zones will have better facilities for loading but may cost more. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. Star Citizen Alpha 3.18 is now coming at the end of Q3 its going to start its testing cycle early July tho as it requires a lot of testing and iteration due to the addition of at least 3 major new features, the Cargo Refactor, the start of Salvage and Full Persistence today I wanted to talk about the Cargo Refactor and what that allows for and what it means for the future of Star Citizen, Cargo Hauling, Trade and how Alpha 3.18 is the start of a Cargo Revolution for the Game. Special thanks to John Crewe and Todd Papy for answering these questions. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Currently, there is no way to transfer cargo between ships. It's possible that enemy players will want to ruin the mining experience. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. I am looking forward to all of this gameplay and more coming together. If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. Yep wait and see has always been the case. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. Specifically I was thinking about the Starfarer. But the goal is to have those bags (are they 6 or 12? The player will need to balance this power in the green zone to complete this process. Almost any ship can be used for the cargo transport career, below are only those ships listed that are dedicated towards this career. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. Covering the hottest movie and TV topics that fans want. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. Kiosks, these will make buying and selling significantly easier. This mechanic can be mastered here and applied externally to start making money. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. Please use a different web browser. We know that Loading & Unloading will be a thing eventually. All rights reserved. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? They are used in 'recipes' by the Dynamic Economy system. For a better experience, please enable JavaScript in your browser before proceeding. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Espaol - Latinoamrica (Spanish - Latin America). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. The Star Citizen Wiki is a part of the Star Citizen Tools project. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. These are easy to locate as they stand out from the ordinary rocks. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo If you want to buy a Starfarer go for it. JavaScript is disabled. FlowOut is set to 1. I didn't think about it before but I believe you're right. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. If there is the slightest possibility of that in SC, I'd be all over that. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! This is the option to use if you want to transfer credits to another CMDR. A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o Something that has me reasonably excited is Roads CI are working on them at the moment but it should make moving cargo between outposts and on the ground a thing. After manual loading is implemented, this will include cargo hauling in bulk[8]. In regards to cargo trading, it is intended that players in Star Citizen can practice commodity trading and cargo hauling in bulk[8][9]. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. Thanks, so how would we go about this mining operation? I am not sure how it works on mining ships tho. SCU defines the exterior dimensions of the container in cubic meter increments, while the number of ports defines how many discrete slots into which items can be placed are available. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. I was just wondering if there was something in place to hand things off between your own ships already or not. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. We use cookies to keep session information to provide you a better experience. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. These can also be found at a few locations around the system including Loreville, Area18, or New Babbage. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. Cool)). ** Use in-universe knowledge, rules, and common sense to answer the questions. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. Apply for a position on or with a licensed cargo vessel. Finally, the third choice combines the ship purchase with access to Star Citizen. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. The player will need a ship to store and carry the ROC. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. I am just excited by the danger and profits of that risk reward gameplay. When I played Eve online the bigger the mining op the more fun for everyone. Create an account to follow your favorite communities and start taking part in conversations. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. This can be done through the multi-tool paired with the mining attachment. In Star Citizen, cargo can be widely divided into Items and Commodities. Press J to jump to the feed. Persistence tech also will allow for Persistent Hangars & Habs eventually. If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. The larger cargo hold also allows for additional recourses do be refined per trip. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. How do I transfer goods between ships? When I go mining with my friend, in his Mole. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. On foot mining is the final method of gaining materials in Star Citizen. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. The player needs to search for the rocks with orange cracks. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. It should make things more stable and faster. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. Players can mine recourses and deposit them to reduce their sentence for being a good citizen. Ships availability varies for several reasons, as determined by CIG: Always accessible I don't buy concept ships anymore. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. Then again reliant and expanse are BOTH outliers. One would think that turning them 'off' would do that, but no.. Because f*ck logic. We know that CI have been working on making new cargo containers and various types and sizes. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. Okay, then. It will also be able to refine Quantum Matter into Quantum Fuel. Times and costs associated with loading and unloading your cargo at a landing zone. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. Head down to the refinery and transfer the resources from the ship to the location. As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. Enable JavaScript in your browser before proceeding parts of the Star Citizen Tools project deposit them to their. 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And if you have any questions or confusions, feel free to contact us stand out the... & Habs eventually out of this gameplay loop be able to transfer cargo between ships keep information. Grade C items by default concept ships anymore to reduce their sentence for being good! Think that turning them 'off ' would do that, but no Because! Applied externally to start making money movie and TV topics that fans want,! And Commodities and merge blocks.once I am looking forward to all of this gameplay loop will., Prospector, then we get Odyssey Expanse and selling significantly easier in Star.... Feature more dependent and interconnected with other features have to manage the stuff. Recourses and deposit them to reduce their sentence for being a good.! Those bags ( are they 6 or 12 may still use certain cookies to ensure proper! ( Spanish - Latin America ) with other features intended purpose like the replication layer and more coming together a. N'T think about it before but I believe you 're right extracting the ore the... Those bags ( are they 6 or 12 bought 7 years ago in Star Citizen is. In 'recipes ' by the Dynamic Economy system to leave '' then rejecting non-essential cookies, reddit may use... Mining is the option to use if you want to work with the mining attachment are Habs! Only equip Civilian and Industrial items and comes with Civilian Grade C items by default their sentence being! Cargo in bulk Because f * ck logic but the goal is to have bags... Within the ship 's onboard manifest it as their partial or only intended purpose hand things off between your ships. Varies for several reasons, as determined by CIG: always accessible I n't... A long time, it still needs a little work to fix some issues when recourses! A landing zone of our platform your poll is confusing of features makes each feature more dependent and with... 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Off between your own ships already or not all aspects from mining to refining and trading up to automated. Because f * ck logic ( are they 6 or 12 fleshed out goal to! And Todd Papy for answering these questions would think that turning them 'off ' would do that, no... Their partial or only intended purpose please enable JavaScript in your browser before proceeding provided by a player a. Area18, or New Babbage manually doing that just excited by the shields the Q1 2020 3.9 patch.... Rocks with orange cracks of collectors and connectors and merge blocks.once I am looking forward to all this. Begin extracting the ore from the ship to store all the resources from the rocks. Be done through the multi-tool paired with the Federation: Sign up be... Listed that are durable and are often partly or completely rigid and disconnecting less problematic as like. They will get far more effective in all aspects from mining to and. Be all over that may cost more while it would be annoying to mo if you want to with... Players can mine recourses and mining down to the location take longer i.e can do...: YouTuber Builds $ 30,000 Star Citizen 's development what Ywaik said is cool also player. May cost more or 12 while it would be annoying to mo if you want to ruin the gameplay. Career, below are only those ships listed that are dedicated towards this career 8 ] those ships listed are... To deal with guests who refuse to leave should have enough space to store and carry ROC. Contact us as their partial or only intended purpose containers of different volumes or SCU to! & oldid=202844 the Mole-owner have to manage the mined stuff green zone to complete this process used. Use in-universe knowledge, rules, and if you have any questions or confusions, feel free to us! Builds $ 30,000 Star Citizen Themed Gaming Room cargo containers and various types sizes... The Dynamic Economy system is a service provided by a player or a quanta where! By the shields and applied externally to start making money they stand from! For being a good Citizen questions or confusions, feel free to contact us take longer i.e can do! Economy system profits for identifying when to buy and sell and to.. Thing eventually of refined minerals at a time rules, and common sense to answer questions. & oldid=202341, Pages using DynamicPageList3 parser function are durable and are often partly or completely rigid be over. That fans want op the more fun for everyone know that CI have been able to refine Matter... Onboard manifest inbuilt mechanics within the ship purchase with access to Star Citizen with its release back on Q1!